Mass Effect: How Blaming Andromeda Can Help The New Game Succeed
Hey guys, let's dive into some juicy news from the gaming world, specifically the Mass Effect universe! Mark Darrah, a former BioWare executive, has some interesting advice for the team working on the new Mass Effect game. He's basically saying, "Scapegoat Veilguard as much as you need to to get what you need." Sounds a bit harsh, right? But let's unpack what he means and why this could actually be a good strategy. I'm here to break down this advice and offer some of my own takes on the situation.
Understanding the 'Scapegoat Veilguard' Strategy
So, what does it mean to "scapegoat Veilguard"? In this context, Darrah is suggesting that the new Mass Effect team should use the perceived failures or shortcomings of the recent Mass Effect: Andromeda (often referred to as "Veilguard" by fans) as a means to secure the resources, time, and creative freedom they need to make the new game a success. He's basically saying, "Learn from Andromeda's mistakes, highlight them, and use them to justify your decisions and needs for this new project."
This isn't about blaming Andromeda just for the sake of it. It's about leveraging the lessons learned from that game to create a better experience for the fans. We all know Andromeda had its issues, from animation glitches and a less-than-stellar story to a general feeling of not quite capturing the magic of the original trilogy. By acknowledging these missteps, the new team can argue for things like:
- More development time: If Andromeda was rushed, the new team can push for a longer development cycle to ensure the game is polished and well-tested. This will also include more time for the game writers and designers to provide more content.
- Increased budget: Andromeda's scope might have been limited by budget constraints. The new team can use this as leverage to secure more funding for improved graphics, sound design, and overall production value. This is an important aspect of the video game to keep in mind when producing new content.
- Creative freedom: The new team can argue for more autonomy in their decision-making process, free from excessive interference from publishers or other stakeholders. This allows the designers to have more creative control.
Darrah's advice is essentially a strategic move. It's about using the past to inform the future and ensure that the new Mass Effect game has the best possible chance of succeeding. The team can focus on the main issues of Veilguard and how to improve it. Using the past to ensure the future is an important aspect of the gaming industry.
Why This Strategy Could Actually Work
Alright, let's talk about why this "scapegoat" strategy could actually be a good thing. Firstly, it can help to reset expectations. After Andromeda, fans have understandably become a bit cautious about the future of the franchise. By openly acknowledging the problems of the previous game, the new team can set a more realistic bar for themselves and manage fan expectations accordingly. This transparency can build trust and goodwill, showing that the new team is listening to the community and learning from past mistakes.
Secondly, it can create a sense of urgency and focus. When the team knows they're being judged against the backdrop of Andromeda's shortcomings, it can motivate them to work harder and strive for excellence. It's like having a clear benchmark to surpass, a goal to achieve. This pressure can be a powerful motivator, pushing the team to deliver their absolute best work.
Thirdly, it can provide a clear narrative for the game's development. By framing the new game as a direct response to the issues of Andromeda, the team can create a compelling story for the game's evolution. They can highlight the changes they're making, the lessons they've learned, and the improvements they're implementing. This narrative can be a powerful tool for marketing and fan engagement.
For instance, the team could promote the new game with taglines such as "The Mass Effect we always wanted," "Forging a new path," or "A Mass Effect reborn." The creative marketing team must develop new ideas and concepts to promote their product to the fans.
Finally, and perhaps most importantly, it can secure the resources needed for success. As mentioned earlier, by using Andromeda's experience as a reference point, the new team can argue for things like more development time, increased budget, and creative freedom. These are all crucial ingredients for a successful game, especially for a franchise as beloved as Mass Effect.
Potential Downsides and Considerations
Of course, no strategy is without its potential downsides. There are a few things the new Mass Effect team needs to be mindful of when implementing Darrah's advice.
Firstly, there's the risk of alienating fans. While acknowledging Andromeda's issues is important, the team needs to be careful not to dwell on the negative or come across as disrespectful to the developers who worked on that game. The goal should be to learn from the past, not to denigrate it. It's a delicate balance. The team should not use the past as a basis for conflict, but for learning and improving the product.
Secondly, there's the risk of over-promising and under-delivering. If the team uses the "scapegoat" strategy to secure resources and then fails to deliver a game that truly addresses the issues of Andromeda, they risk losing the trust of the fans. It's crucial that they are realistic about their goals and set reasonable expectations.
Thirdly, the team needs to be prepared for scrutiny. The moment they acknowledge the shortcomings of Andromeda, they'll be under a microscope. Fans and critics will be eager to see how they're addressing the issues. The team needs to be ready to defend their decisions and justify their choices. This is a hard aspect of the gaming industry to deal with, since the fans can be ruthless.
Finally, the team needs to focus on the present and future. While learning from the past is important, the new game needs to stand on its own merits. They shouldn't rely solely on the problems of Andromeda to define their game. The focus should be on creating a new, compelling Mass Effect experience that can be enjoyed on its own terms. The new team must find a balance between the past and the future.
The Bottom Line: A Calculated Risk with Potential Rewards
So, what's the final verdict? Mark Darrah's advice to "scapegoat Veilguard" is a calculated risk. It's a strategy that could potentially help the new Mass Effect team secure the resources they need to succeed. However, it also comes with potential pitfalls. They need to tread carefully, acknowledging the past without dwelling on it, and focusing on creating a new Mass Effect experience that will resonate with fans.
Ultimately, the success of this strategy will depend on the execution. If the new team can successfully learn from Andromeda's mistakes, manage fan expectations, and deliver a compelling new game, they could be hailed as heroes. If they stumble, they risk facing the same criticism that plagued Andromeda. The stakes are high, but the potential rewards are even higher. Mass Effect fans around the world are eagerly awaiting the new installment, hoping for a return to the glory days of the original trilogy. Let's hope the new team can deliver!
What do you guys think? Do you agree with Darrah's advice? Let me know your thoughts in the comments below! I'm always eager to hear your opinions on the gaming industry and Mass Effect.